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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-02 22:12:04 +0200
committerGitHub <noreply@github.com>2019-09-02 22:12:04 +0200
commit413db5d8ff3272b6e994f8323971876dac0f71e4 (patch)
treee636fb6bfde1d460fea4f8f3ddf47cd7ce3930ca
parent169c1dc9ef85d4d0e4aafe7dfaa7654329b36dda (diff)
parent98a0c2b20fe12deb61ca7eb805951b8b42b3b275 (diff)
Merge pull request #31889 from Calinou/gradient-editor-add-snapping
Implement snapping in the Gradient editor
-rw-r--r--scene/gui/gradient_edit.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 75f5f79873..09ef6f26bf 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -241,9 +241,13 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
float newofs = CLAMP(x / float(total_w), 0, 1);
- //Snap to nearest point if holding shift
- if (mm->get_shift()) {
- float snap_threshold = 0.03;
+ // Snap to "round" coordinates if holding Ctrl.
+ // Be more precise if holding Shift as well
+ if (mm->get_control()) {
+ newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1);
+ } else if (mm->get_shift()) {
+ // Snap to nearest point if holding just Shift
+ const float snap_threshold = 0.03;
float smallest_ofs = snap_threshold;
bool found = false;
int nearest_point = 0;