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author | MrCdK <contact@mrcdk.com> | 2017-12-03 22:32:53 +0100 |
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committer | MrCdK <contact@mrcdk.com> | 2018-01-12 22:02:28 +0100 |
commit | 408f4cb146f96808d3d2cc51dab6aa83be87a205 (patch) | |
tree | 388e8c180880c13df19381149ca6a08b8e215755 | |
parent | 29e68aa40e3effa1946b3889021b8c61a933c05c (diff) |
Set correct types on a couple variables inside the canvas.glsl
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 46641482ec..f436ef06f7 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -285,7 +285,7 @@ MATERIAL_UNIFORMS FRAGMENT_SHADER_GLOBALS -void light_compute(inout vec3 light,vec3 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) { +void light_compute(inout vec4 light,vec2 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) { #if defined(USE_LIGHT_SHADER_CODE) |