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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-21 22:25:03 +0100
committerGitHub <noreply@github.com>2018-12-21 22:25:03 +0100
commit404f39422665375e62863c0247768759bb2cd0be (patch)
tree65268d81b4837cf90702d9e5a4f6934408e0fd1e
parenta0d8bfb0d2ff50f4de7837767611688b962fd564 (diff)
parentab7759dbd1b4eb22864f70a3ecb80e786054ad87 (diff)
Merge pull request #24536 from nekomatata/android-gles3
GLES3 Fragment shader error fix for Android
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index ff273e4e9f..8b1f18ccbd 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -2028,7 +2028,7 @@ FRAGMENT_SHADER_CODE
//apply fog
if (fog_depth_enabled) {
- float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far;
+ float fog_far = fog_depth_end > 0.0 ? fog_depth_end : z_far;
float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex));