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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-12-10 23:01:54 +0100 |
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committer | GitHub <noreply@github.com> | 2017-12-10 23:01:54 +0100 |
commit | 40250c2434bd75610d6b42742e116624f66ce67e (patch) | |
tree | 2a37cf7e9495651131b91048829d78cafd3b9278 | |
parent | aa5f5191f0e1d7704bf439bbdf41077ce6a61c66 (diff) | |
parent | cad2fc7ba923f492e4625e02b7cc23500949e9e8 (diff) |
Merge pull request #14529 from Smjert/fix/scene-tree-editor-crash
Fix SceneTreeEditor crashing when calling _deselect_items
-rw-r--r-- | editor/scene_tree_editor.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 2c0981ca30..25924212fd 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -484,7 +484,8 @@ void SceneTreeEditor::_selected_changed() { void SceneTreeEditor::_deselect_items() { // Clear currently elected items in scene tree dock. - editor_selection->clear(); + if (editor_selection) + editor_selection->clear(); } void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) { |