diff options
author | Raul Santos <raulsntos@gmail.com> | 2022-11-25 20:27:36 +0100 |
---|---|---|
committer | Raul Santos <raulsntos@gmail.com> | 2022-11-27 03:04:34 +0100 |
commit | 3ff181096ac247c1613b1a535726949af3b01b46 (patch) | |
tree | bb3cd623a0602a61bf1cfcb6da48e58540770ac1 | |
parent | c7ceb94e372216b1b033d7c2ac26d5b7545c4dac (diff) |
C#: Remove VariantSpanDisposer and use constants in stackalloc
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans
since we are now borrowing the Variants instead of copying them.
- Remove `VariantSpanExtensions.Cleared` that was only used so the
Span was initialized for `VariantSpanDisposer` to know what to dispose.
- Fix stackalloc Spans to use constant VarArgsSpanThreshold
and avoid bound checks.
5 files changed, 10 insertions, 50 deletions
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 82b5f478e1..9185506776 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2542,15 +2542,13 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall, << INDENT2 "int total_length = " << real_argc_str << " + vararg_length;\n"; r_output << INDENT2 "Span<godot_variant.movable> varargs_span = vararg_length <= VarArgsSpanThreshold ?\n" - << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() :\n" + << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold] :\n" << INDENT3 "new godot_variant.movable[vararg_length];\n"; r_output << INDENT2 "Span<IntPtr> " C_LOCAL_PTRCALL_ARGS "_span = total_length <= VarArgsSpanThreshold ?\n" << INDENT3 "stackalloc IntPtr[VarArgsSpanThreshold] :\n" << INDENT3 "new IntPtr[total_length];\n"; - r_output << INDENT2 "using var variantSpanDisposer = new VariantSpanDisposer(varargs_span);\n"; - r_output << INDENT2 "fixed (godot_variant.movable* varargs = &MemoryMarshal.GetReference(varargs_span))\n" << INDENT2 "fixed (IntPtr* " C_LOCAL_PTRCALL_ARGS " = " "&MemoryMarshal.GetReference(" C_LOCAL_PTRCALL_ARGS "_span))\n" diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs index d83cf43eb2..d6fad391b6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs @@ -827,7 +827,7 @@ namespace Godot.Bridge { // Weird limitation, hence the need for aux: // "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable." - var aux = stackalloc godotsharp_property_info[length]; + var aux = stackalloc godotsharp_property_info[stackMaxLength]; interopProperties = aux; } else @@ -947,7 +947,7 @@ namespace Godot.Bridge { // Weird limitation, hence the need for aux: // "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable." - var aux = stackalloc godotsharp_property_def_val_pair[length]; + var aux = stackalloc godotsharp_property_def_val_pair[stackMaxLength]; interopDefaultValues = aux; } else diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs index f9309ca13e..23b0aa9204 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs @@ -77,7 +77,7 @@ namespace Godot _trampoline = trampoline; } - private const int VarArgsSpanThreshold = 5; + private const int VarArgsSpanThreshold = 10; /// <summary> /// Calls the method represented by this <see cref="Callable"/>. @@ -92,15 +92,13 @@ namespace Godot int argc = args.Length; Span<godot_variant.movable> argsStoreSpan = argc <= VarArgsSpanThreshold ? - stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() : + stackalloc godot_variant.movable[VarArgsSpanThreshold] : new godot_variant.movable[argc]; - Span<IntPtr> argsSpan = argc <= 10 ? - stackalloc IntPtr[argc] : + Span<IntPtr> argsSpan = argc <= VarArgsSpanThreshold ? + stackalloc IntPtr[VarArgsSpanThreshold] : new IntPtr[argc]; - using var variantSpanDisposer = new VariantSpanDisposer(argsStoreSpan); - fixed (godot_variant* varargs = &MemoryMarshal.GetReference(argsStoreSpan).DangerousSelfRef) fixed (IntPtr* argsPtr = &MemoryMarshal.GetReference(argsSpan)) { @@ -128,15 +126,13 @@ namespace Godot int argc = args.Length; Span<godot_variant.movable> argsStoreSpan = argc <= VarArgsSpanThreshold ? - stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() : + stackalloc godot_variant.movable[VarArgsSpanThreshold] : new godot_variant.movable[argc]; - Span<IntPtr> argsSpan = argc <= 10 ? - stackalloc IntPtr[argc] : + Span<IntPtr> argsSpan = argc <= VarArgsSpanThreshold ? + stackalloc IntPtr[VarArgsSpanThreshold] : new IntPtr[argc]; - using var variantSpanDisposer = new VariantSpanDisposer(argsStoreSpan); - fixed (godot_variant* varargs = &MemoryMarshal.GetReference(argsStoreSpan).DangerousSelfRef) fixed (IntPtr* argsPtr = &MemoryMarshal.GetReference(argsSpan)) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs deleted file mode 100644 index 46f31bbf4e..0000000000 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; - -namespace Godot.NativeInterop -{ - internal readonly ref struct VariantSpanDisposer - { - private readonly Span<godot_variant.movable> _variantSpan; - - // IMPORTANT: The span element must be default initialized. - // Make sure call Clear() on the span if it was created with stackalloc. - public VariantSpanDisposer(Span<godot_variant.movable> variantSpan) - { - _variantSpan = variantSpan; - } - - public void Dispose() - { - for (int i = 0; i < _variantSpan.Length; i++) - _variantSpan[i].DangerousSelfRef.Dispose(); - } - } - - internal static class VariantSpanExtensions - { - // Used to make sure we always initialize the span values to the default, - // as we need that in order to safely dispose all elements after. - public static Span<godot_variant.movable> Cleared(this Span<godot_variant.movable> span) - { - span.Clear(); - return span; - } - } -} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index 85f7e36639..503e5abe37 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -101,7 +101,6 @@ <Compile Include="Core\NativeInterop\InteropUtils.cs" /> <Compile Include="Core\NativeInterop\NativeFuncs.extended.cs" /> <Compile Include="Core\NativeInterop\NativeVariantPtrArgs.cs" /> - <Compile Include="Core\NativeInterop\VariantSpanHelpers.cs" /> <Compile Include="Core\NativeInterop\VariantUtils.cs" /> <Compile Include="Core\NativeInterop\VariantUtils.generic.cs" /> <Compile Include="Core\NodePath.cs" /> |