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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-07 17:44:14 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-07 17:44:14 +0100 |
commit | 3fba20141b7cd1de15af3d5345cc681fc75a2099 (patch) | |
tree | b0c68bb31f4f430ea2136733426d2ecd9e15dacf | |
parent | df924469505dd7b3d5b5482790ec6d9ae5a11ae2 (diff) | |
parent | 915199243235db8d380ee6eaa3b0d177aec7589c (diff) |
Merge pull request #35925 from seenloitering/doc-Skeleton2D
Add documentation for Skeleton2D
-rw-r--r-- | doc/classes/Skeleton2D.xml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index ccae59d72c..558ba84068 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -4,6 +4,7 @@ Skeleton for 2D characters and animated objects. </brief_description> <description> + Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> @@ -15,19 +16,21 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. </description> </method> <method name="get_bone_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the amount of bones in the skeleton. + Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D. </description> </method> <method name="get_skeleton" qualifiers="const"> <return type="RID"> </return> <description> + Returns the [RID] of a Skeleton2D instance. </description> </method> </methods> |