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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-04-02 15:33:50 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-23 02:20:25 +0100
commit3f34832dbac5068689c260608e6eaa7012964a70 (patch)
treefe9626d2ea7bc39fa561c3ddc53ca5048b196703
parentdbef4bbd98b655d6f89601c9e44c679b373b3628 (diff)
Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the background color.
-rw-r--r--doc/classes/ProjectSettings.xml10
-rw-r--r--main/main.cpp26
2 files changed, 23 insertions, 13 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index cb26d8d445..6f22a53dd1 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -196,13 +196,17 @@
Background color for the boot splash.
</member>
<member name="application/boot_splash/fullsize" type="bool" setter="" getter="" default="true">
- If [code]true[/code], scale the boot splash image to the full window length when engine starts. If [code]false[/code], the engine will leave it at the default pixel size.
+ If [code]true[/code], scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If [code]false[/code], the engine will leave it at the default pixel size.
</member>
<member name="application/boot_splash/image" type="String" setter="" getter="" default="&quot;&quot;">
- Path to an image used as the boot splash.
+ Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
+ [b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code].
+ </member>
+ <member name="application/boot_splash/show_image" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], displays the image specified in [member application/boot_splash/image] when the engine starts. If [code]false[/code], only displays the plain color specified in [member application/boot_splash/bg_color].
</member>
<member name="application/boot_splash/use_filter" type="bool" setter="" getter="" default="true">
- If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
+ If [code]true[/code], applies linear filtering when scaling the image (recommended for high-resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
</member>
<member name="application/config/custom_user_dir_name" type="String" setter="" getter="" default="&quot;&quot;">
This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
diff --git a/main/main.cpp b/main/main.cpp
index 9f51025cc3..ab44149988 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1700,9 +1700,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
- String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
- bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
- bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
+ const bool boot_logo_image = GLOBAL_DEF("application/boot_splash/show_image", true);
+ const String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
+ const bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
+ const bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image",
PropertyInfo(Variant::STRING,
"application/boot_splash/image",
@@ -1710,14 +1711,19 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Ref<Image> boot_logo;
- boot_logo_path = boot_logo_path.strip_edges();
-
- if (boot_logo_path != String()) {
- boot_logo.instantiate();
- Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
- if (load_err) {
- ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
+ if (boot_logo_image) {
+ if (boot_logo_path != String()) {
+ boot_logo.instantiate();
+ Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
+ if (load_err) {
+ ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
+ }
}
+ } else {
+ // Create a 1×1 transparent image. This will effectively hide the splash image.
+ boot_logo.instantiate();
+ boot_logo->create(1, 1, false, Image::FORMAT_RGBA8);
+ boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
}
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)