diff options
author | Bernhard Liebl <Bernhard.Liebl@gmx.org> | 2017-12-26 07:30:36 +0100 |
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committer | Bernhard Liebl <Bernhard.Liebl@gmx.org> | 2017-12-26 11:24:12 +0100 |
commit | 3f122672a2fb188f7d05c6e9b0a3e1125fb2c4f1 (patch) | |
tree | 0dd06147e5bab15e526f9cb7e6182875299b29fe | |
parent | 256a60bc6e05468ba64729f3d972086ab8ae95b5 (diff) |
On macOS, change some default editor shortcuts
-rw-r--r-- | editor/editor_settings.cpp | 36 | ||||
-rw-r--r-- | platform/osx/os_osx.mm | 24 |
2 files changed, 57 insertions, 3 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 3bd592e934..8e4e845c18 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1316,8 +1316,44 @@ Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path) { return sc; } +struct ShortCutMapping { + const char *path; + uint32_t keycode; +}; + Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) { +#ifdef OSX_ENABLED + static const ShortCutMapping macos_mappings[] = { + { "editor/play", KEY_MASK_CMD | KEY_B }, + { "editor/play_scene", KEY_MASK_CMD | KEY_R }, + { "editor/pause_scene", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_Y }, + { "editor/stop", KEY_MASK_CMD | KEY_PERIOD }, + { "editor/play_custom_scene", KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_R }, + { "editor/editor_2d", KEY_MASK_ALT | KEY_1 }, + { "editor/editor_3d", KEY_MASK_ALT | KEY_2 }, + { "editor/editor_script", KEY_MASK_ALT | KEY_3 }, + { "editor/editor_help", KEY_MASK_ALT | KEY_SPACE }, + { "editor/fullscreen_mode", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F }, + { "editor/distraction_free_mode", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D }, + { "script_text_editor/contextual_help", KEY_MASK_ALT | KEY_MASK_SHIFT | KEY_SPACE }, + { "script_text_editor/find_next", KEY_MASK_CMD | KEY_G }, + { "script_text_editor/find_previous", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G }, + { "script_text_editor/toggle_breakpoint", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B } + }; + + if (p_keycode == KEY_DELETE) { + p_keycode = KEY_MASK_CMD | KEY_BACKSPACE; + } else { + for (int i = 0; i < sizeof(macos_mappings) / sizeof(ShortCutMapping); i++) { + if (p_path == macos_mappings[i].path) { + p_keycode = macos_mappings[i].keycode; + break; + } + } + } +#endif + Ref<InputEventKey> ie; if (p_keycode) { ie.instance(); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index aab37cb59c..f9a57371ad 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -99,10 +99,28 @@ static Vector2 get_mouse_pos(NSEvent *event) { @implementation GodotApplication -// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost -// This works around an AppKit bug, where key up events while holding -// down the command key don't get sent to the key window. - (void)sendEvent:(NSEvent *)event { + + // special case handling of command-period, which is traditionally a special + // shortcut in macOS and doesn't arrive at our regular keyDown handler. + if ([event type] == NSKeyDown) { + if (([event modifierFlags] & NSEventModifierFlagCommand) && [event keyCode] == 0x2f) { + + Ref<InputEventKey> k; + k.instance(); + + get_key_modifier_state([event modifierFlags], k); + k->set_pressed(true); + k->set_scancode(KEY_PERIOD); + k->set_echo([event isARepeat]); + + OS_OSX::singleton->push_input(k); + } + } + + // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost + // This works around an AppKit bug, where key up events while holding + // down the command key don't get sent to the key window. if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) [[self keyWindow] sendEvent:event]; else |