diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-10-26 23:09:24 +0200 |
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committer | GitHub <noreply@github.com> | 2019-10-26 23:09:24 +0200 |
commit | 3eb8bd08ec8ac9cf039b9bcb78366730a4ade976 (patch) | |
tree | 3b06a71599da6cb5cb4f3d051ff17a618074d0fa | |
parent | c994eaa8522d1ba4f247458a14701d0ba297a2f6 (diff) | |
parent | bdaedb601ce3f3bd87cc8fb773ae8ac912fd457b (diff) |
Merge pull request #32657 from ptrojahn/lines
Fix draw_rect
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 6 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 6 | ||||
-rw-r--r-- | scene/2d/canvas_item.cpp | 12 |
3 files changed, 14 insertions, 10 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index e34705f7b7..16e5e92abd 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -494,8 +494,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (line->width <= 1) { Vector2 verts[2] = { - Vector2(line->from.x, line->from.y), - Vector2(line->to.x, line->to.y) + // Offset the line slightly to make sure we always draw the pixel at the from coordinate. + // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657) + Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5), + Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5) }; #ifdef GLES_OVER_GL diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index edffe852a2..e09ba755ea 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -548,8 +548,10 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (line->width <= 1) { Vector2 verts[2] = { - Vector2(line->from.x, line->from.y), - Vector2(line->to.x, line->to.y) + // Offset the line slightly to make sure we always draw the pixel at the from coordinate. + // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657) + Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5), + Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5) }; #ifdef GLES_OVER_GL diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index d584492737..29a0cd5ba0 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -790,29 +790,29 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil VisualServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Point2(-offset, 0), + p_rect.position + Size2(-offset, 0), p_rect.position + Size2(p_rect.size.width + offset, 0), p_color, p_width, p_antialiased); VisualServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Point2(0, offset), - p_rect.position + Size2(0, p_rect.size.height - offset), + p_rect.position + Size2(p_rect.size.width, offset), + p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset), p_color, p_width, p_antialiased); VisualServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Point2(-offset, p_rect.size.height), p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height), + p_rect.position + Size2(-offset, p_rect.size.height), p_color, p_width, p_antialiased); VisualServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Point2(p_rect.size.width, offset), - p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset), + p_rect.position + Size2(0, p_rect.size.height - offset), + p_rect.position + Size2(0, offset), p_color, p_width, p_antialiased); |