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authorYuri Roubinsky <chaosus89@gmail.com>2020-11-26 14:25:35 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-11-26 14:53:47 +0300
commit3e1e01b7abca396345d3db7d1fd0607ef8935a95 (patch)
tree8624b18e5dce4aa75bd0eb2120a8d32ed13f6f15
parenta4e04cdd47824f9ca091ff9a124d86effa5114d7 (diff)
Added extra warning to VisualShaderNodeTexture + fix warning appearing
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp9
-rw-r--r--scene/resources/visual_shader_nodes.cpp15
-rw-r--r--scene/resources/visual_shader_nodes.h1
3 files changed, 22 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index f3fc22b313..0b0231de64 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -102,7 +102,6 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("disconnect_nodes", &VisualShaderGraphPlugin::disconnect_nodes);
ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position);
ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size);
- ClassDB::bind_method("show_port_preview", &VisualShaderGraphPlugin::show_port_preview);
ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node);
ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
@@ -1558,8 +1557,8 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview") : TTR("Show Port Preview"));
undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", p_port);
undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", prev_port);
- undo_redo->add_do_method(graph_plugin.ptr(), "show_port_preview", (int)type, p_node, p_port);
- undo_redo->add_undo_method(graph_plugin.ptr(), "show_port_preview", (int)type, p_node, prev_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, p_node);
undo_redo->commit_action();
}
@@ -1959,6 +1958,8 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, to);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, to);
undo_redo->commit_action();
}
@@ -1975,6 +1976,8 @@ void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, to);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, to);
undo_redo->commit_action();
}
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 704d1b2ea8..a3358ea8c7 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -724,6 +724,10 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const {
}
String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (is_input_port_connected(2) && source != SOURCE_PORT) {
+ return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
+ }
+
if (source == SOURCE_TEXTURE) {
return String(); // all good
}
@@ -980,6 +984,10 @@ void VisualShaderNodeSample3D::_bind_methods() {
}
String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (is_input_port_connected(2) && source != SOURCE_PORT) {
+ return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
+ }
+
if (source == SOURCE_TEXTURE) {
return String(); // all good
}
@@ -1276,6 +1284,13 @@ Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const {
return props;
}
+String VisualShaderNodeCubemap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (is_input_port_connected(2) && source != SOURCE_PORT) {
+ return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
+ }
+ return String();
+}
+
void VisualShaderNodeCubemap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source);
ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index d4d6540baf..4b39c76388 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -448,6 +448,7 @@ public:
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeCubemap();
};