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authorL. Krause <eska@eska.me>2017-04-13 20:14:10 +0200
committerL. Krause <eska@eska.me>2017-04-15 13:56:55 +0200
commit3e0f8bb254edf0669fd63745b939da87868ddf78 (patch)
treebd82c78fd4d90e823f7f72081e50f6d6ea4a7c8e
parente46af1e23668e23160604742f8f1d22898796d1c (diff)
Fix FBO depth texture format
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index beed923a58..9316b025eb 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5534,7 +5534,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, rt->width, rt->height, 0,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -6500,7 +6500,7 @@ void RasterizerStorageGLES3::initialize() {
frame.count = 0;
frame.prev_tick = 0;
frame.delta = 0;
- frame.current_rt=NULL;
+ frame.current_rt = NULL;
config.keep_original_textures = false;
}