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author | smix8 <52464204+smix8@users.noreply.github.com> | 2023-01-02 01:54:57 +0100 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2023-01-02 01:54:57 +0100 |
commit | 3e0e315e743515271b4cf7ae8c196cda0b9eb0c5 (patch) | |
tree | 63d40418ac4e25659f50a0299769dce525597ce6 | |
parent | 57267709e665f1683e79bd5d3432be2be5db6c1d (diff) |
Fix NavigationPolygon error msg
Outlines need the same winding order which got confused with the internal conversion.
-rw-r--r-- | scene/resources/navigation_polygon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/navigation_polygon.cpp b/scene/resources/navigation_polygon.cpp index 04077e95a7..273fbdf03c 100644 --- a/scene/resources/navigation_polygon.cpp +++ b/scene/resources/navigation_polygon.cpp @@ -295,7 +295,7 @@ void NavigationPolygon::make_polygons_from_outlines() { if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! ERR_PRINT("NavigationPolygon: Convex partition failed! Failed to convert outlines to a valid NavigationMesh." "\nNavigationPolygon outlines can not overlap vertices or edges inside same outline or with other outlines or have any intersections." - "\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with opposite winding order."); + "\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with same winding order."); return; } |