diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 23:24:37 -0300 | 
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 23:24:37 -0300 | 
| commit | 3da3a36034bff7988e9ade868d06cec7977ca8af (patch) | |
| tree | dc876eb46194d261eb6a8b4a06f685a748e7819b | |
| parent | 5dd7c3b6ab3e50e3deeb4ce1c7eebf7559da1736 (diff) | |
Many fixes to improve GI Probe quality
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 7 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 17 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 4 | ||||
| -rw-r--r-- | drivers/gles3/shaders/scene.glsl | 27 | ||||
| -rw-r--r-- | modules/gridmap/grid_map.cpp | 1 | ||||
| -rw-r--r-- | scene/3d/gi_probe.cpp | 34 | ||||
| -rw-r--r-- | scene/3d/gi_probe.h | 7 | ||||
| -rw-r--r-- | servers/visual/rasterizer.h | 12 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 3 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 5 | ||||
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 3 | ||||
| -rw-r--r-- | servers/visual_server.h | 3 | 
12 files changed, 105 insertions, 18 deletions
| diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index f87b4336fe..8dfa91473a 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1834,12 +1834,14 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform  		GIProbeInstance *gipi = gi_probe_instance_owner.getptr(ridp[0]); +		float bias_scale = e->instance->baked_light ? 1 : 0;  		glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 9);  		glBindTexture(GL_TEXTURE_3D, gipi->tex_cache);  		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_XFORM1, gipi->transform_to_data * p_view_transform);  		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BOUNDS1, gipi->bounds);  		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_MULTIPLIER1, gipi->probe ? gipi->probe->dynamic_range * gipi->probe->energy : 0.0); -		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS1, gipi->probe ? gipi->probe->bias : 0.0); +		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS1, gipi->probe ? gipi->probe->bias * bias_scale : 0.0); +		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_NORMAL_BIAS1, gipi->probe ? gipi->probe->normal_bias * bias_scale : 0.0);  		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BLEND_AMBIENT1, gipi->probe ? !gipi->probe->interior : false);  		state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_CELL_SIZE1, gipi->cell_size_cache);  		if (gi_probe_count > 1) { @@ -1852,7 +1854,8 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform  			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BOUNDS2, gipi2->bounds);  			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_CELL_SIZE2, gipi2->cell_size_cache);  			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_MULTIPLIER2, gipi2->probe ? gipi2->probe->dynamic_range * gipi2->probe->energy : 0.0); -			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS2, gipi2->probe ? gipi2->probe->bias : 0.0); +			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS2, gipi2->probe ? gipi2->probe->bias * bias_scale : 0.0); +			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_NORMAL_BIAS2, gipi2->probe ? gipi2->probe->normal_bias * bias_scale : 0.0);  			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BLEND_AMBIENT2, gipi2->probe ? !gipi2->probe->interior : false);  			state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE2_ENABLED, true);  		} else { diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 14fb36f3b0..ab12bcef6d 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -4866,6 +4866,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {  	gip->energy = 1.0;  	gip->propagation = 1.0;  	gip->bias = 0.4; +	gip->normal_bias = 0.4;  	gip->interior = false;  	gip->compress = false;  	gip->version = 1; @@ -4972,6 +4973,14 @@ void RasterizerStorageGLES3::gi_probe_set_bias(RID p_probe, float p_range) {  	gip->bias = p_range;  } +void RasterizerStorageGLES3::gi_probe_set_normal_bias(RID p_probe, float p_range) { + +	GIProbe *gip = gi_probe_owner.getornull(p_probe); +	ERR_FAIL_COND(!gip); + +	gip->normal_bias = p_range; +} +  void RasterizerStorageGLES3::gi_probe_set_propagation(RID p_probe, float p_range) {  	GIProbe *gip = gi_probe_owner.getornull(p_probe); @@ -5027,6 +5036,14 @@ float RasterizerStorageGLES3::gi_probe_get_bias(RID p_probe) const {  	return gip->bias;  } +float RasterizerStorageGLES3::gi_probe_get_normal_bias(RID p_probe) const { + +	const GIProbe *gip = gi_probe_owner.getornull(p_probe); +	ERR_FAIL_COND_V(!gip, 0); + +	return gip->normal_bias; +} +  float RasterizerStorageGLES3::gi_probe_get_propagation(RID p_probe) const {  	const GIProbe *gip = gi_probe_owner.getornull(p_probe); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 183db534ac..b24da44afd 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -972,6 +972,7 @@ public:  		int dynamic_range;  		float energy;  		float bias; +		float normal_bias;  		float propagation;  		bool interior;  		bool compress; @@ -1006,6 +1007,9 @@ public:  	virtual void gi_probe_set_bias(RID p_probe, float p_range);  	virtual float gi_probe_get_bias(RID p_probe) const; +	virtual void gi_probe_set_normal_bias(RID p_probe, float p_range); +	virtual float gi_probe_get_normal_bias(RID p_probe) const; +  	virtual void gi_probe_set_propagation(RID p_probe, float p_range);  	virtual float gi_probe_get_propagation(RID p_probe) const; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 7b785c8550..9d474d3902 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1172,6 +1172,7 @@ uniform highp vec3 gi_probe_bounds1;  uniform highp vec3 gi_probe_cell_size1;  uniform highp float gi_probe_multiplier1;  uniform highp float gi_probe_bias1; +uniform highp float gi_probe_normal_bias1;  uniform bool gi_probe_blend_ambient1;  uniform mediump sampler3D gi_probe2; //texunit:-10 @@ -1180,12 +1181,12 @@ uniform highp vec3 gi_probe_bounds2;  uniform highp vec3 gi_probe_cell_size2;  uniform highp float gi_probe_multiplier2;  uniform highp float gi_probe_bias2; +uniform highp float gi_probe_normal_bias2;  uniform bool gi_probe2_enabled;  uniform bool gi_probe_blend_ambient2;  vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { -  	float dist = p_bias;//1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0;  	float alpha=0.0;  	vec3 color = vec3(0.0); @@ -1206,27 +1207,30 @@ vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, b  	return color;  } -void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias, out vec4 out_spec, out vec4 out_diff) { +void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) {  	vec3 probe_pos = (probe_xform * vec4(pos,1.0)).xyz;  	vec3 ref_pos = (probe_xform * vec4(pos+ref_vec,1.0)).xyz; -  	ref_vec = normalize(ref_pos - probe_pos); +	probe_pos+=(probe_xform * vec4(normal_mtx[2],0.0)).xyz*p_normal_bias; +  /*	out_diff.rgb = voxel_cone_trace(probe,cell_size,probe_pos,normalize((probe_xform * vec4(ref_vec,0.0)).xyz),0.0 ,100.0);  	out_diff.a = 1.0;  	return;*/  	//out_diff = vec4(textureLod(probe,probe_pos*cell_size,3.0).rgb,1.0);  	//return; -	if (any(bvec2(any(lessThan(probe_pos,vec3(0.0))),any(greaterThan(probe_pos,bounds))))) +	//this causes corrupted pixels, i have no idea why.. +	if (any(bvec2(any(lessThan(probe_pos,vec3(0.0))),any(greaterThan(probe_pos,bounds))))) {  		return; +	} -	vec3 blendv = probe_pos/bounds * 2.0 - 1.0; -	float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z)); -	blend=1.0; +	//vec3 blendv = probe_pos/bounds * 2.0 - 1.0; +	//float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z)); +	float blend=1.0;  	float max_distance = length(bounds); @@ -1273,7 +1277,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s  	light*=multiplier; -	out_diff = vec4(light*blend,blend); +	out_diff += vec4(light*blend,blend);  	//irradiance @@ -1282,7 +1286,8 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s  	irr_light *= multiplier;  	//irr_light=vec3(0.0); -	out_spec = vec4(irr_light*blend,blend); +	out_spec += vec4(irr_light*blend,blend); +  } @@ -1308,11 +1313,11 @@ void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_sp  	out_specular = vec3(0.0); -	gi_probe_compute(gi_probe1,gi_probe_xform1,gi_probe_bounds1,gi_probe_cell_size1,pos,ambient,environment,gi_probe_blend_ambient1,gi_probe_multiplier1,normal_mat,ref_vec,roughness,gi_probe_bias1,spec_accum,diff_accum); +	gi_probe_compute(gi_probe1,gi_probe_xform1,gi_probe_bounds1,gi_probe_cell_size1,pos,ambient,environment,gi_probe_blend_ambient1,gi_probe_multiplier1,normal_mat,ref_vec,roughness,gi_probe_bias1,gi_probe_normal_bias1,spec_accum,diff_accum);  	if (gi_probe2_enabled) { -		gi_probe_compute(gi_probe2,gi_probe_xform2,gi_probe_bounds2,gi_probe_cell_size2,pos,ambient,environment,gi_probe_blend_ambient2,gi_probe_multiplier2,normal_mat,ref_vec,roughness,gi_probe_bias2,spec_accum,diff_accum); +		gi_probe_compute(gi_probe2,gi_probe_xform2,gi_probe_bounds2,gi_probe_cell_size2,pos,ambient,environment,gi_probe_blend_ambient2,gi_probe_multiplier2,normal_mat,ref_vec,roughness,gi_probe_bias2,gi_probe_normal_bias2,spec_accum,diff_accum);  	}  	if (diff_accum.a>0.0) { diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 9d3da8227c..8c2c2ea345 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -380,6 +380,7 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {  		ii.multimesh->set_mesh(ii.mesh);  		ii.multimesh_instance = VS::get_singleton()->instance_create();  		VS::get_singleton()->instance_set_base(ii.multimesh_instance, ii.multimesh->get_rid()); +		VS::get_singleton()->instance_geometry_set_flag(ii.multimesh_instance, VS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);  		g.items[p_item] = ii;  	} diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index adca1492c3..581dfb32c8 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -95,6 +95,16 @@ float GIProbeData::get_bias() const {  	return VS::get_singleton()->gi_probe_get_bias(probe);  } +void GIProbeData::set_normal_bias(float p_range) { + +	VS::get_singleton()->gi_probe_set_normal_bias(probe, p_range); +} + +float GIProbeData::get_normal_bias() const { + +	return VS::get_singleton()->gi_probe_get_normal_bias(probe); +} +  void GIProbeData::set_propagation(float p_range) {  	VS::get_singleton()->gi_probe_set_propagation(probe, p_range); @@ -158,6 +168,9 @@ void GIProbeData::_bind_methods() {  	ClassDB::bind_method(D_METHOD("set_bias", "bias"), &GIProbeData::set_bias);  	ClassDB::bind_method(D_METHOD("get_bias"), &GIProbeData::get_bias); +	ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &GIProbeData::set_normal_bias); +	ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbeData::get_normal_bias); +  	ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &GIProbeData::set_propagation);  	ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbeData::get_propagation); @@ -175,6 +188,7 @@ void GIProbeData::_bind_methods() {  	ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_dynamic_range", "get_dynamic_range");  	ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_energy", "get_energy");  	ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bias", "get_bias"); +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_normal_bias", "get_normal_bias");  	ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_propagation", "get_propagation");  	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_interior", "is_interior");  	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_compress", "is_compressed"); @@ -265,6 +279,18 @@ float GIProbe::get_bias() const {  	return bias;  } +void GIProbe::set_normal_bias(float p_normal_bias) { + +	normal_bias = p_normal_bias; +	if (probe_data.is_valid()) { +		probe_data->set_normal_bias(normal_bias); +	} +} +float GIProbe::get_normal_bias() const { + +	return normal_bias; +} +  void GIProbe::set_propagation(float p_propagation) {  	propagation = p_propagation; @@ -1261,6 +1287,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {  		probe_data->set_dynamic_range(dynamic_range);  		probe_data->set_energy(energy);  		probe_data->set_bias(bias); +		probe_data->set_normal_bias(normal_bias);  		probe_data->set_propagation(propagation);  		probe_data->set_interior(interior);  		probe_data->set_compress(compress); @@ -1434,6 +1461,9 @@ void GIProbe::_bind_methods() {  	ClassDB::bind_method(D_METHOD("set_bias", "max"), &GIProbe::set_bias);  	ClassDB::bind_method(D_METHOD("get_bias"), &GIProbe::get_bias); +	ClassDB::bind_method(D_METHOD("set_normal_bias", "max"), &GIProbe::set_normal_bias); +	ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbe::get_normal_bias); +  	ClassDB::bind_method(D_METHOD("set_propagation", "max"), &GIProbe::set_propagation);  	ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbe::get_propagation); @@ -1453,6 +1483,7 @@ void GIProbe::_bind_methods() {  	ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");  	ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");  	ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_bias", "get_bias"); +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_normal_bias", "get_normal_bias");  	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");  	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compress"), "set_compress", "is_compressed");  	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData"), "set_probe_data", "get_probe_data"); @@ -1468,7 +1499,8 @@ GIProbe::GIProbe() {  	subdiv = SUBDIV_128;  	dynamic_range = 4;  	energy = 1.0; -	bias = 1.8; +	bias = 0.0; +	normal_bias = 0.8;  	propagation = 1.0;  	extents = Vector3(10, 10, 10);  	color_scan_cell_width = 4; diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index b5ee86455e..3f5a50a560 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -67,6 +67,9 @@ public:  	void set_bias(float p_range);  	float get_bias() const; +	void set_normal_bias(float p_range); +	float get_normal_bias() const; +  	void set_interior(bool p_enable);  	bool is_interior() const; @@ -163,6 +166,7 @@ private:  	int dynamic_range;  	float energy;  	float bias; +	float normal_bias;  	float propagation;  	bool interior;  	bool compress; @@ -204,6 +208,9 @@ public:  	void set_bias(float p_bias);  	float get_bias() const; +	void set_normal_bias(float p_normal_bias); +	float get_normal_bias() const; +  	void set_propagation(float p_propagation);  	float get_propagation() const; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index ca80d5e457..9c264ead49 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -109,19 +109,20 @@ public:  		bool mirror : 8;  		bool receive_shadows : 8;  		bool visible : 8; +		bool baked_light : 8; //this flag is only to know if it actually did use baked light  		float depth; //used for sorting  		SelfList<InstanceBase> dependency_item; -		InstanceBase *baked_light; //baked light to use -		SelfList<InstanceBase> baked_light_item; +		//InstanceBase *baked_light; //baked light to use +		//SelfList<InstanceBase> baked_light_item;  		virtual void base_removed() = 0;  		virtual void base_changed() = 0;  		virtual void base_material_changed() = 0;  		InstanceBase() -			: dependency_item(this), baked_light_item(this) { +			: dependency_item(this) {  			base_type = VS::INSTANCE_NONE;  			cast_shadows = VS::SHADOW_CASTING_SETTING_ON; @@ -129,7 +130,7 @@ public:  			visible = true;  			depth_layer = 0;  			layer_mask = 1; -			baked_light = NULL; +			baked_light = false;  		}  	}; @@ -422,6 +423,9 @@ public:  	virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;  	virtual float gi_probe_get_bias(RID p_probe) const = 0; +	virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0; +	virtual float gi_probe_get_normal_bias(RID p_probe) const = 0; +  	virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;  	virtual float gi_probe_get_propagation(RID p_probe) const = 0; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 1573116c50..58481fc3f6 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -844,6 +844,9 @@ public:  	BIND2(gi_probe_set_bias, RID, float)  	BIND1RC(float, gi_probe_get_bias, RID) +	BIND2(gi_probe_set_normal_bias, RID, float) +	BIND1RC(float, gi_probe_get_normal_bias, RID) +  	BIND2(gi_probe_set_propagation, RID, float)  	BIND1RC(float, gi_probe_get_propagation, RID) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 13d1c7faa9..97583dc849 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -993,6 +993,11 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF  			instance->visible_in_all_rooms = p_enabled;  		} break; +		case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: { + +			instance->baked_light = p_enabled; + +		} break;  	}  }  void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 6a1b0f7e46..4567d87706 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -288,6 +288,9 @@ public:  	FUNC2(gi_probe_set_bias, RID, float)  	FUNC1RC(float, gi_probe_get_bias, RID) +	FUNC2(gi_probe_set_normal_bias, RID, float) +	FUNC1RC(float, gi_probe_get_normal_bias, RID) +  	FUNC2(gi_probe_set_propagation, RID, float)  	FUNC1RC(float, gi_probe_get_propagation, RID) diff --git a/servers/visual_server.h b/servers/visual_server.h index fbd7fc16ac..f515a7b990 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -463,6 +463,9 @@ public:  	virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;  	virtual float gi_probe_get_bias(RID p_probe) const = 0; +	virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0; +	virtual float gi_probe_get_normal_bias(RID p_probe) const = 0; +  	virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;  	virtual float gi_probe_get_propagation(RID p_probe) const = 0; |