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author | Maganty Rushyendra <mrushyendra@yahoo.com.sg> | 2020-05-26 09:19:45 +0800 |
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committer | Maganty Rushyendra <mrushyendra@yahoo.com.sg> | 2020-05-26 09:19:45 +0800 |
commit | 3d03be7a56769b6188c6ab8df6ca0c41877bc61c (patch) | |
tree | d8de0571043303934be0441f975e17169e3387a9 | |
parent | 242b7151445ae98b782c9c70644d47f8a5630094 (diff) |
Update Mono C# warning to reflect latest list of platforms supported
Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions
for platforms supported in warning message.
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index eb7696685f..c874025be0 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -421,7 +421,7 @@ namespace GodotTools aboutLabel.Text = "C# support in Godot Engine is in late alpha stage and, while already usable, " + "it is not meant for use in production.\n\n" + - "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " + + "Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. " + "Bugs and usability issues will be addressed gradually over future releases, " + "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" + |