diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-24 07:24:00 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-24 07:24:00 +0200 |
commit | 3cbd4337ce5bd3d589cd96e1a371d417be781841 (patch) | |
tree | 651c46fba45ed19736d265502dacaa8c938b9f35 | |
parent | 06a6507751f5899a590a1c67915890550e5a2793 (diff) | |
parent | 12ae7a4c02c186e9f136a7d4a8ea9f6f4805f718 (diff) |
Merge pull request #30786 from YeldhamDev/update_dead_links
Update some dead links in the codebase
-rw-r--r-- | core/map.h | 2 | ||||
-rw-r--r-- | core/math/camera_matrix.cpp | 4 | ||||
-rw-r--r-- | core/set.h | 2 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 2 | ||||
-rw-r--r-- | servers/audio/effects/audio_effect_pitch_shift.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/broad_phase_2d_hash_grid.cpp | 2 |
6 files changed, 7 insertions, 7 deletions
diff --git a/core/map.h b/core/map.h index a701ba36f7..c8197639f2 100644 --- a/core/map.h +++ b/core/map.h @@ -38,7 +38,7 @@ */ // based on the very nice implementation of rb-trees by: -// http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html +// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator> class Map { diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 8b3b6c82f3..30c0cab909 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -302,8 +302,8 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) /** Fast Plane Extraction from combined modelview/projection matrices. * References: - * http://www.markmorley.com/opengl/frustumculling.html - * http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf + * https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html + * https://web.archive.org/web/20061020020112/http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf */ Vector<Plane> planes; diff --git a/core/set.h b/core/set.h index 81250068af..b2c717880d 100644 --- a/core/set.h +++ b/core/set.h @@ -39,7 +39,7 @@ */ // based on the very nice implementation of rb-trees by: -// http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html +// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html template <class T, class C = Comparator<T>, class A = DefaultAllocator> class Set { diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 2c9bdb8b0b..f63148092f 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -305,7 +305,7 @@ public: void reload_axis_lock(); /// Doc: - /// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping + /// https://web.archive.org/web/20180404091446/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping void set_continuous_collision_detection(bool p_enable); bool is_continuous_collision_detection_enabled() const; diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index c250f2e2bd..ec3182685f 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -70,7 +70,7 @@ * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice and this license appear in all source copies. * THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF -* ANY KIND. See http://www.dspguru.com/wol.htm for more information. +* ANY KIND. See https://dspguru.com/wide-open-license/ for more information. * *****************************************************************************/ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 1bbb50c974..6dd19c2868 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -673,7 +673,7 @@ public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth) // "A Fast Voxel Traversal Algorithm for Ray Tracing" // John Amanatides, Andrew Woo // http://www.cse.yorku.ca/~amana/research/grid.pdf - // http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf + // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf // NOTES: // * This code assumes that the ray's position and direction are in 'cell coordinates', which means |