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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-23 18:14:59 +0200
committerGitHub <noreply@github.com>2021-06-23 18:14:59 +0200
commit3cb153f746a41be897200b0a99d7fc87d4064f50 (patch)
tree20baf18f93ebe6d2d535a111ef708d6ab16655ff
parentd00632b6a286b7bdd723431fbfd698a30d51cff3 (diff)
parentccbf31685d075889dfe5d69bc25b6d0982267457 (diff)
Merge pull request #49863 from groud/fix_mesh2d_modulation
Fixes Mesh2D drawn without modulation
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 2186bd174b..a443bcdcb8 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -65,7 +65,7 @@ void main() {
#elif defined(USE_ATTRIBUTES)
vec2 vertex = vertex_attrib;
- vec4 color = color_attrib;
+ vec4 color = color_attrib * draw_data.modulation;
vec2 uv = uv_attrib;
uvec4 bones = bone_attrib;