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authorMichael Alexsander <michaelalexsander@protonmail.com>2021-10-07 22:38:04 -0300
committerMichael Alexsander <michaelalexsander@protonmail.com>2021-10-07 22:40:11 -0300
commit3c5103ac1d9a97cfe94978896b50572c2138138f (patch)
treeb825baeb02c7ceaff5673570d9f1804c98fed3d6
parent49e7e049aba1dad3d778a4aea4afa23203ad795b (diff)
Fix invisible tabs not being ignored in `Tabs`
-rw-r--r--scene/gui/tabs.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index f305bf7013..0755a79eee 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -223,7 +223,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
}
int found = -1;
- for (int i = offset; i < tabs.size(); i++) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
update();
@@ -914,7 +914,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) {
int Tabs::get_tab_idx_at_point(const Point2 &p_point) const {
int hover_now = -1;
- for (int i = offset; i < tabs.size(); i++) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
Rect2 rect = get_tab_rect(i);
if (rect.has_point(p_point)) {
hover_now = i;