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authorRémi Verschelde <rverschelde@gmail.com>2022-12-06 15:03:48 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-06 15:04:15 +0100
commit3b6756b74578e15630473110453dc7d2506ea7ce (patch)
treeda2d926dbc48610df0e6792dea28ba96b7c33d65
parent43e9ca40ff9a87655249e372654e2d30223363f7 (diff)
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled.
-rw-r--r--scene/register_scene_types.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ee45a8ea6f..58147b159a 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -827,14 +827,14 @@ void register_scene_types() {
GDREGISTER_CLASS(ConvexPolygonShape3D);
GDREGISTER_CLASS(ConcavePolygonShape3D);
- ClassDB::register_class<SkeletonModificationStack3D>();
- ClassDB::register_class<SkeletonModification3D>();
- ClassDB::register_class<SkeletonModification3DLookAt>();
- ClassDB::register_class<SkeletonModification3DCCDIK>();
- ClassDB::register_class<SkeletonModification3DFABRIK>();
- ClassDB::register_class<SkeletonModification3DJiggle>();
- ClassDB::register_class<SkeletonModification3DTwoBoneIK>();
- ClassDB::register_class<SkeletonModification3DStackHolder>();
+ GDREGISTER_CLASS(SkeletonModificationStack3D);
+ GDREGISTER_CLASS(SkeletonModification3D);
+ GDREGISTER_CLASS(SkeletonModification3DLookAt);
+ GDREGISTER_CLASS(SkeletonModification3DCCDIK);
+ GDREGISTER_CLASS(SkeletonModification3DFABRIK);
+ GDREGISTER_CLASS(SkeletonModification3DJiggle);
+ GDREGISTER_CLASS(SkeletonModification3DTwoBoneIK);
+ GDREGISTER_CLASS(SkeletonModification3DStackHolder);
OS::get_singleton()->yield(); // may take time to init
#endif // _3D_DISABLED