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authorRémi Verschelde <rverschelde@gmail.com>2016-09-01 22:36:29 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-09-05 07:49:22 +0200
commit3b3502b758fb4127eca7f71dc0c41c95fac97025 (patch)
tree57f5ab6e2d32dbcb832a8b3c7070c8f0d7081b22
parent6a4ba76836a8a0579a6164351e3fa2d14e29aa79 (diff)
Remove tools/script_plugins, demos of the old plugin API
They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins
-rw-r--r--tools/script_plugins/terrain/plugin.cfg16
-rw-r--r--tools/script_plugins/terrain/terrain.gd17
-rw-r--r--tools/script_plugins/terrain/terrain.pngbin762 -> 0 bytes
-rw-r--r--tools/script_plugins/terrain/terrain_node.gd3
-rw-r--r--tools/script_plugins/time/plugin.cfg14
-rw-r--r--tools/script_plugins/time/time.gd32
6 files changed, 0 insertions, 82 deletions
diff --git a/tools/script_plugins/terrain/plugin.cfg b/tools/script_plugins/terrain/plugin.cfg
deleted file mode 100644
index d2f2917420..0000000000
--- a/tools/script_plugins/terrain/plugin.cfg
+++ /dev/null
@@ -1,16 +0,0 @@
-[plugin]
-
-name="Terrain"
-description="Simple plugin for generating and editing grid-based terrains. This type of terrains were all the rage in the early 2000's, but lost popularity to hand crafted geometry towards the end of the decade."
-author="Juan Linietsky"
-version="1.0"
-installs=true
-script="terrain.gd"
-install_files=["terrain.gd","terrain_node.gd","icon_terrain.png"]
-
-
-
-
-
-
-
diff --git a/tools/script_plugins/terrain/terrain.gd b/tools/script_plugins/terrain/terrain.gd
deleted file mode 100644
index b3e3121e7a..0000000000
--- a/tools/script_plugins/terrain/terrain.gd
+++ /dev/null
@@ -1,17 +0,0 @@
-tool # Always declare as Tool, if it's meant to run in the editor.
-extends EditorPlugin
-
-
-func get_name():
- return "Terrain"
-
-
-func _init():
- print("PLUGIN INIT")
-
-
-func _enter_scene():
- add_custom_type("Terrain","Spatial",preload("terrain_node.gd"),preload("terrain.png"))
-
-func _exit_scene():
- remove_custom_type("Terrain")
diff --git a/tools/script_plugins/terrain/terrain.png b/tools/script_plugins/terrain/terrain.png
deleted file mode 100644
index 7c1c3d70d6..0000000000
--- a/tools/script_plugins/terrain/terrain.png
+++ /dev/null
Binary files differ
diff --git a/tools/script_plugins/terrain/terrain_node.gd b/tools/script_plugins/terrain/terrain_node.gd
deleted file mode 100644
index 91cf3fcb2b..0000000000
--- a/tools/script_plugins/terrain/terrain_node.gd
+++ /dev/null
@@ -1,3 +0,0 @@
-extends Spatial
-
-
diff --git a/tools/script_plugins/time/plugin.cfg b/tools/script_plugins/time/plugin.cfg
deleted file mode 100644
index 5430306a79..0000000000
--- a/tools/script_plugins/time/plugin.cfg
+++ /dev/null
@@ -1,14 +0,0 @@
-[plugin]
-
-name="The Time"
-description="This plugin displays the current local time, with great accuracy, by harvesting the power of quartz crystals inside your computer.\nIt may also serve as simple example on how to write a non-installable editor plugin, or just remind you that it's time to go back home."
-author="Juan Linietsky"
-version="1.0"
-installs=false
-script="time.gd"
-
-
-
-
-
-
diff --git a/tools/script_plugins/time/time.gd b/tools/script_plugins/time/time.gd
deleted file mode 100644
index 2e56d89d4f..0000000000
--- a/tools/script_plugins/time/time.gd
+++ /dev/null
@@ -1,32 +0,0 @@
-tool # Always declare as Tool, if it's meant to run in the editor.
-extends EditorPlugin
-
-var timer = null
-var label = null
-
-func _timeout():
- if (label):
- var time = OS.get_time()
- label.set_text(str(time.hour).pad_zeros(2)+":"+str(time.minute).pad_zeros(2)+":"+str(time.second).pad_zeros(2))
-
-func get_name():
- return "The Time"
-
-
-func _init():
- print("PLUGIN INIT")
- timer = Timer.new()
- add_child(timer)
- timer.set_wait_time(0.5)
- timer.set_one_shot(false)
- timer.connect("timeout",self,"_timeout")
-
-func _enter_tree():
- label = Label.new()
- add_custom_control(CONTAINER_TOOLBAR,label)
- timer.start()
-
-func _exit_tree():
- timer.stop()
- label.free()
- label=null