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authorMichael Alexsander <michaelalexsander@protonmail.com>2020-10-29 16:53:41 -0300
committerMichael Alexsander <michaelalexsander@protonmail.com>2020-10-29 16:53:41 -0300
commit3b0cb48bcd3ee63b7ae59475f1d6295d654a9786 (patch)
treef9bc3faeee06a5b6e7820213ca863a603763793a
parent5bb7c7c367c1df7257164053b85d01dcf1406f45 (diff)
Set previous tool buttons in the Polygon2D editor to be flat again
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index ac90ee9570..0cea26e885 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -1269,6 +1269,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i] = memnew(Button);
+ uv_button[i]->set_flat(true);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i));