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author | Estelle Linkpy Reid <linkpydev@gmail.com> | 2022-07-02 14:50:25 +0200 |
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committer | Estelle Linkpy Reid <linkpydev@gmail.com> | 2022-07-02 15:01:07 +0200 |
commit | 3a37053aac4aa29b653aea7c303f69f367a71f6c (patch) | |
tree | e1d2b6959dd93ac7efa303cc50d423026426e951 | |
parent | 2b31c88982e4fdcbc8f0d7ba5d02cfd451a1df88 (diff) |
Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset.
-rw-r--r-- | scene/resources/tile_set.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 13b671e562..1e961e870c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -4924,6 +4924,10 @@ void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { void TileData::remove_terrain(int p_terrain_set, int p_index) { if (terrain_set == p_terrain_set) { + if (terrain == p_index) { + terrain = -1; + } + for (int i = 0; i < 16; i++) { if (terrain_peering_bits[i] == p_index) { terrain_peering_bits[i] = -1; |