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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-06-17 12:43:27 +0200
committerGitHub <noreply@github.com>2017-06-17 12:43:27 +0200
commit3a2e9fdf88964db2d42e84a46d6d09efe75f654f (patch)
tree7fd622f00f5a01a3bd0bbdff67538bff1d558052
parente11fae0bbf08377cae2a250f3c4766c21dfb22e5 (diff)
parent4bee1d98fa518b75d76cb72a03bb94ab6183f76f (diff)
Merge pull request #9235 from Kryptocron/issue-9232
Added option to not save a scene when played.
-rw-r--r--editor/editor_node.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 297be5e05f..3a0825be9b 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1985,9 +1985,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case FILE_SAVE_BEFORE_RUN: {
if (!p_confirmed) {
- accept->get_ok()->set_text(TTR("Yes"));
- accept->set_text(TTR("This scene has never been saved. Save before running?"));
- accept->popup_centered_minsize();
+ confirmation->get_cancel()->set_text(TTR("No"));
+ confirmation->get_ok()->set_text(TTR("Yes"));
+ confirmation->set_text(TTR("This scene has never been saved. Save before running?"));
+ confirmation->popup_centered_minsize();
break;
}