diff options
author | letheed <dev@zaph.ch> | 2017-09-01 15:01:24 +0200 |
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committer | letheed <dev@zaph.ch> | 2017-09-01 15:01:24 +0200 |
commit | 3a188015be668884dc296abc86e15225fe04418d (patch) | |
tree | fbe1f17cc32c81002e34b7901b398e62ff448ef4 | |
parent | 1e0fc4dc4e3143d2905d754099dff5f911188e49 (diff) |
add shadow_filter variant PCF7
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 14 | ||||
-rw-r--r-- | scene/2d/light_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/light_2d.h | 1 | ||||
-rw-r--r-- | servers/visual_server.h | 1 |
5 files changed, 19 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 09f35f097a..ff0741f425 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1284,6 +1284,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons case VS::CANVAS_LIGHT_FILTER_NONE: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, true); break; case VS::CANVAS_LIGHT_FILTER_PCF3: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, true); break; case VS::CANVAS_LIGHT_FILTER_PCF5: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, true); break; + case VS::CANVAS_LIGHT_FILTER_PCF7: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF7, true); break; case VS::CANVAS_LIGHT_FILTER_PCF9: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, true); break; case VS::CANVAS_LIGHT_FILTER_PCF13: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, true); break; } @@ -1334,6 +1335,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, false); state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, false); state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF7, false); state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, false); state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false); diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 37187a86cc..3bcfd24383 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -585,6 +585,20 @@ FRAGMENT_SHADER_CODE #endif +#ifdef SHADOW_FILTER_PCF7 + + SHADOW_TEST(su+shadowpixel_size*3.0); + SHADOW_TEST(su+shadowpixel_size*2.0); + SHADOW_TEST(su+shadowpixel_size); + SHADOW_TEST(su); + SHADOW_TEST(su-shadowpixel_size); + SHADOW_TEST(su-shadowpixel_size*2.0); + SHADOW_TEST(su-shadowpixel_size*3.0); + shadow_attenuation/=7.0; + +#endif + + #ifdef SHADOW_FILTER_PCF9 SHADOW_TEST(su+shadowpixel_size*4.0); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index ab8277ecf3..1bca2c6f37 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -435,7 +435,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 66b0aa2299..f6bc943adb 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -48,6 +48,7 @@ public: SHADOW_FILTER_NONE, SHADOW_FILTER_PCF3, SHADOW_FILTER_PCF5, + SHADOW_FILTER_PCF7, SHADOW_FILTER_PCF9, SHADOW_FILTER_PCF13, }; diff --git a/servers/visual_server.h b/servers/visual_server.h index acf5675aa5..db557ddab5 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -824,6 +824,7 @@ public: CANVAS_LIGHT_FILTER_NONE, CANVAS_LIGHT_FILTER_PCF3, CANVAS_LIGHT_FILTER_PCF5, + CANVAS_LIGHT_FILTER_PCF7, CANVAS_LIGHT_FILTER_PCF9, CANVAS_LIGHT_FILTER_PCF13, }; |