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authorjmb462 <jmb462@gmail.com>2021-04-03 12:13:26 +0200
committerjmb462 <jmb462@gmail.com>2021-04-03 12:13:26 +0200
commit3a0a71fa6a1dfd990816cba35382652af41fef27 (patch)
treefbffc500c09095a7963b2d3d19f1707b2685aca4
parented2f51b15fee22a35d2a975fd77a70fc291bd8de (diff)
Fix VisualScriptFunctionState connect to null object crash
-rw-r--r--modules/visual_script/visual_script.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index e91ae46a57..dc94c15492 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -2252,6 +2252,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
}
void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
+ ERR_FAIL_NULL(p_obj);
Vector<Variant> binds;
for (int i = 0; i < p_binds.size(); i++) {
binds.push_back(p_binds[i]);