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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-08-03 11:26:44 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-08-03 11:39:16 +0100
commit3a05ca9c2bdd90e04697dc17649f838c9d1f62b9 (patch)
treefa048725cf22c6a9536d4a791051f79056963f0b
parentbc813fd0615cd4e43384fcd5403a32b139d60945 (diff)
Reload Bullet space override modifier even when RigidBody is inactive.
-rw-r--r--modules/bullet/rigid_body_bullet.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 5c1144b875..32c3240a35 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -897,8 +897,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
void RigidBodyBullet::reload_space_override_modificator() {
- // Make sure that kinematic bodies have their total gravity calculated
- if (!is_active() && PhysicsServer3D::BODY_MODE_KINEMATIC != mode) {
+ if (mode == PhysicsServer3D::BODY_MODE_STATIC) {
return;
}