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author | Rémi Verschelde <remi@verschelde.fr> | 2022-12-10 19:35:40 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-10 19:35:40 +0100 |
commit | 39fe0bfdc3327d2b1f651739a918daea3ba241f5 (patch) | |
tree | ec3279b4e9ae51bac4db7ba65b9e4cf4aae631d1 | |
parent | 561bafe91fff234a611365d41f03df680349ac46 (diff) | |
parent | deb2adf4bd2258bfcef7892e3672983711eed4ab (diff) |
Merge pull request #69858 from Malcolmnixon/gles3-index-array-cache
Fix for glDrawElements crash on GLES3
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 247b89658a..b75fdf5f71 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2210,10 +2210,13 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, glBindVertexArray(vertex_array_gl); } prev_vertex_array_gl = vertex_array_gl; + + // Invalidate the previous index array + prev_index_array_gl = 0; } bool use_index_buffer = index_array_gl != 0; - if (prev_index_array_gl != index_array_gl || prev_vertex_array_gl != vertex_array_gl) { + if (prev_index_array_gl != index_array_gl) { if (index_array_gl != 0) { // Bind index each time so we can use LODs glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl); |