diff options
author | jainl28patel <jainilpatel2003@gmail.com> | 2023-01-14 11:50:42 +0530 |
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committer | jainl28patel <jainilpatel2003@gmail.com> | 2023-01-14 11:51:56 +0530 |
commit | 390f83bf5a1751ec2dc7892f6830285c2373985f (patch) | |
tree | e5ccad7abbc8b2b3bae40f744f742fce1ffd9a27 | |
parent | a51ca2beafc5d74d3e62cb56fbba76ceb39160a3 (diff) |
fix normal map not flipping in sprite2D
8 files changed, 28 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 2887b6b44f..a946a2ceb5 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -905,10 +905,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend if (rect->flags & CANVAS_RECT_FLIP_H) { src_rect.size.x *= -1; + state.instance_data_array[r_index].flags |= FLAGS_FLIP_H; } if (rect->flags & CANVAS_RECT_FLIP_V) { src_rect.size.y *= -1; + state.instance_data_array[r_index].flags |= FLAGS_FLIP_V; } if (rect->flags & CANVAS_RECT_TRANSPOSE) { diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index db9203b249..916e12057c 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -75,6 +75,9 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender { FLAGS_USE_MSDF = (1 << 28), FLAGS_USE_LCD = (1 << 29), + + FLAGS_FLIP_H = (1 << 30), + FLAGS_FLIP_V = (1 << 31), }; enum { diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 9a90f33674..3d3d328146 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -579,6 +579,12 @@ void main() { if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) { normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); + if (bool(draw_data.flags & FLAGS_FLIP_H)) { + normal.x = -normal.x; + } + if (bool(draw_data.flags & FLAGS_FLIP_V)) { + normal.y = -normal.y; + } normal.z = sqrt(1.0 - dot(normal.xy, normal.xy)); normal_used = true; } else { diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl index f65558f042..d53c0fcb26 100644 --- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl +++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl @@ -27,6 +27,9 @@ #define FLAGS_USE_MSDF uint(1 << 28) #define FLAGS_USE_LCD uint(1 << 29) +#define FLAGS_FLIP_H uint(1 << 30) +#define FLAGS_FLIP_V uint(1 << 31) + layout(std140) uniform GlobalShaderUniformData { //ubo:1 vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 0c6dcb553a..07557eab81 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -525,10 +525,12 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend if (rect->flags & CANVAS_RECT_FLIP_H) { src_rect.size.x *= -1; + push_constant.flags |= FLAGS_FLIP_H; } if (rect->flags & CANVAS_RECT_FLIP_V) { src_rect.size.y *= -1; + push_constant.flags |= FLAGS_FLIP_V; } if (rect->flags & CANVAS_RECT_TRANSPOSE) { diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 266083fc49..7dea4a1a65 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -86,6 +86,9 @@ class RendererCanvasRenderRD : public RendererCanvasRender { FLAGS_USE_MSDF = (1 << 28), FLAGS_USE_LCD = (1 << 29), + + FLAGS_FLIP_H = (1 << 30), + FLAGS_FLIP_V = (1 << 31), }; enum { diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index eb5f68849e..1fb8b28b15 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -502,6 +502,12 @@ void main() { if (normal_used || (using_light && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) { normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); + if (bool(draw_data.flags & FLAGS_FLIP_H)) { + normal.x = -normal.x; + } + if (bool(draw_data.flags & FLAGS_FLIP_V)) { + normal.y = -normal.y; + } normal.z = sqrt(1.0 - dot(normal.xy, normal.xy)); normal_used = true; } else { diff --git a/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl index 1b627a3e81..fe4bf4bed0 100644 --- a/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl @@ -27,6 +27,9 @@ #define FLAGS_USE_MSDF (1 << 28) #define FLAGS_USE_LCD (1 << 29) +#define FLAGS_FLIP_H (1 << 30) +#define FLAGS_FLIP_V (1 << 31) + #define SAMPLER_NEAREST_CLAMP 0 #define SAMPLER_LINEAR_CLAMP 1 #define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2 |