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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-16 17:22:55 +0100
committerGitHub <noreply@github.com>2018-11-16 17:22:55 +0100
commit3863faf05bc025318d98b3f1906b56ef4d2deaff (patch)
tree1c3f702a3a64c7523562992e1ebea1930fb4c581
parente77afb85072a7bea10075221b9a24abd442e1318 (diff)
parentd1550215b0d5b5c2e9fc79a874800f39612a3b5b (diff)
Merge pull request #23745 from ibrahn/fix-bullet-mainshape-ub
Fix some undefined behaviour in Bullet module.
-rw-r--r--modules/bullet/collision_object_bullet.cpp9
-rw-r--r--modules/bullet/rigid_body_bullet.cpp5
2 files changed, 12 insertions, 2 deletions
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 402a276f95..441fa7c8af 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -304,7 +304,11 @@ bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
}
void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
- bulletdelete(shapes.write[p_shape_index].bt_shape);
+ ShapeWrapper &shp = shapes.write[p_shape_index];
+ if (shp.bt_shape == mainShape) {
+ mainShape = NULL;
+ }
+ bulletdelete(shp.bt_shape);
reload_shapes();
}
@@ -366,5 +370,8 @@ void RigidCollisionObjectBullet::body_scale_changed() {
void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
ShapeWrapper &shp = shapes.write[p_index];
shp.shape->remove_owner(this, p_permanentlyFromThisBody);
+ if (shp.bt_shape == mainShape) {
+ mainShape = NULL;
+ }
bulletdelete(shp.bt_shape);
}
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 37e7718969..85659e1523 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -797,7 +797,10 @@ void RigidBodyBullet::reload_shapes() {
const btScalar mass = invMass == 0 ? 0 : 1 / invMass;
if (mainShape) {
- btVector3 inertia;
+ // inertia initialised zero here because some of bullet's collision
+ // shapes incorrectly do not set the vector in calculateLocalIntertia.
+ // Arbitrary zero is preferable to undefined behaviour.
+ btVector3 inertia(0, 0, 0);
mainShape->calculateLocalInertia(mass, inertia);
btBody->setMassProps(mass, inertia);
}