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authorEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-07-10 22:58:43 -0700
committerEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-07-13 17:25:20 -0700
commit381faf83c33c3f2c1e42e12b511d1b3ea9e50582 (patch)
treeeed2988ecb3a5a01db90b7662ef0ba13b03af2db
parent2c6daf73f3a1077dfae0ca88117a3f4b583eb7e6 (diff)
Fix GraphNode immediately losing focus
Closes: #30243 GraphNode immediately loses focus, and gives focus to its parent. This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
-rw-r--r--scene/gui/graph_node.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 6463ee5ad5..222c75b21d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -599,6 +599,8 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
+ //send focus to parent
+ get_parent_control()->grab_focus();
emit_signal("close_request");
accept_event();
return;
@@ -615,9 +617,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
return;
}
- //send focus to parent
emit_signal("raise_request");
- get_parent_control()->grab_focus();
}
if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {