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authorRémi Verschelde <rverschelde@gmail.com>2020-10-03 18:33:39 +0200
committerGitHub <noreply@github.com>2020-10-03 18:33:39 +0200
commit37a971965a642f3db467ab36f4440f02a898e204 (patch)
tree3a0344b299219ff75181e046c483039040400d4b
parent9b1c9cef17ef06e5ae80309189464ca6afe7e551 (diff)
parente7edbcedc93c61b38c6d603e2652076b9dc0552a (diff)
Merge pull request #42530 from madmiraal/fix-cut-and-paste-error
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
-rw-r--r--doc/classes/RigidBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 101f29c43e..eca5b8054d 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -138,7 +138,7 @@
</member>
<member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code].
- [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner).
+ [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end).
</member>
<member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidBody2D.CCDMode" default="0">
Continuous collision detection mode.