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authorAndreas Haas <liu.gam3@gmail.com>2017-02-25 21:09:15 +0100
committerAndreas Haas <liu.gam3@gmail.com>2017-02-25 21:12:26 +0100
commit373e0099cf3bcee351c3a7b0052f896034d6f295 (patch)
tree268e2594b10a19fed1f7060459ce58974328d017
parenta23e062c281292b75083c71a0a1deb03cb57c788 (diff)
Fix auto-enable of _input processing when _input() method is set.
Since f3f4a11c processing of callbacks such as `_process`, `_fixed_process`, etc will be automatically enabled when the corresponding method is found in the script. However, for _input() this wasn't working. That's simply because `_input` wasn't initialized in `SceneStringNames` ^^
-rw-r--r--scene/scene_string_names.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index ffa35a93d8..7d88e532c1 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -115,6 +115,7 @@ SceneStringNames::SceneStringNames() {
_area_enter_tree = StaticCString::create("_area_enter_tree");
_area_exit_tree = StaticCString::create("_area_exit_tree");
+ _input = StaticCString::create("_input");
_input_event=StaticCString::create("_input_event");
gui_input=StaticCString::create("gui_input");