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authorsouplamp <camden.mcall@gmail.com>2022-11-25 07:21:27 -0600
committersouplamp <camden.mcall@gmail.com>2022-12-01 12:52:58 -0600
commit369c7d2422d4d429618070e13d85b46c0ffbb1ea (patch)
tree5433692c7be2ac840cf33d1865d7f19c63e4e631
parenta16d3625c3b2e82c88cb29e897523aa53f78ec7c (diff)
Update docs to mention `@icon` only works with global script classes
Update the docs to clarify that the `@icon` annotation does not work when only attaching a script to a node, and clarify that the script itself must be a globally accessible script type.
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index c8eda53a2d..4981750b7d 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -547,7 +547,7 @@
<return type="void" />
<param index="0" name="icon_path" type="String" />
<description>
- Add a custom icon to the current script. After loading an icon at [param icon_path], the icon is displayed in the Scene dock for every node that the script is attached to. For named classes, the icon is also displayed in various editor dialogs.
+ Add a custom icon to the current script. The script must be registered as a global class using the [code]class_name[/code] keyword for this to have a visible effect. The icon specified at [param icon_path] is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
[codeblock]
@icon("res://path/to/class/icon.svg")
[/codeblock]