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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-09-06 18:51:08 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-09-06 18:51:45 +0200
commit3666e9fcd048dcb4ef9efe6ef09bd51e9a229946 (patch)
treecc82ef19d06e35f2f3aaf9f2cd487f85ed43486a
parent4b164b8e4790cfeb597b763123560b59a96458e5 (diff)
C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
Fixes assertion error in the analyzer.
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
index 7aaadb27be..98ca534c66 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -39,6 +39,11 @@ namespace Godot.SourceGenerators
for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++)
{
var typeSyntax = typeArgListSyntax.Arguments[i];
+
+ // Ignore omitted type arguments, e.g.: List<>, Dictionary<,>, etc
+ if (typeSyntax is OmittedTypeArgumentSyntax)
+ continue;
+
var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol;
Debug.Assert(typeSymbol != null);