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author | Rémi Verschelde <remi@verschelde.fr> | 2022-06-17 08:08:20 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-17 08:08:20 +0200 |
commit | 362f53ff02c381ea94640baa16e84e6f6956efef (patch) | |
tree | e38e031244e660c96e050b0813064c83705f2880 | |
parent | 9f732dfe9bb1d6513d062b1cd39746eed141c064 (diff) | |
parent | 8935cf17cf674b0cb027e5c82a21a64d3a43feb1 (diff) |
Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project
Stop game on reloading project - Fix #62088 issue
-rw-r--r-- | editor/editor_node.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d5e29f6973..67d0b83bd6 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1792,6 +1792,10 @@ void EditorNode::save_scene_list(Vector<String> p_scene_filenames) { void EditorNode::restart_editor() { exiting = true; + if (editor_run.get_status() != EditorRun::STATUS_STOP) { + editor_run.stop(); + } + String to_reopen; if (get_tree()->get_edited_scene_root()) { to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path(); |