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authorRémi Verschelde <remi@verschelde.fr>2022-06-17 08:08:20 +0200
committerGitHub <noreply@github.com>2022-06-17 08:08:20 +0200
commit362f53ff02c381ea94640baa16e84e6f6956efef (patch)
treee38e031244e660c96e050b0813064c83705f2880
parent9f732dfe9bb1d6513d062b1cd39746eed141c064 (diff)
parent8935cf17cf674b0cb027e5c82a21a64d3a43feb1 (diff)
Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project
Stop game on reloading project - Fix #62088 issue
-rw-r--r--editor/editor_node.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d5e29f6973..67d0b83bd6 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1792,6 +1792,10 @@ void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
void EditorNode::restart_editor() {
exiting = true;
+ if (editor_run.get_status() != EditorRun::STATUS_STOP) {
+ editor_run.stop();
+ }
+
String to_reopen;
if (get_tree()->get_edited_scene_root()) {
to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path();