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authorMarcus Brummer <mbrlabs7@gmail.com>2020-11-18 00:12:32 +0100
committerMarcus Brummer <mbrlabs7@gmail.com>2020-11-18 00:12:32 +0100
commit3629651ef85b258d942ed90504fe1092b0e24a4f (patch)
treef54f63fe6b9c4666290170867e1926bfd1429b0d
parent8ac9a979562384a961f0c5ac4b72bda75f645e92 (diff)
Fixed deletion of nodes with exported node paths
-rw-r--r--editor/scene_tree_dock.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a569db7a1b..ec225c3c38 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1348,8 +1348,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
break;
}
- // update if the node itself moved up/down the tree hirarchy
- if (root_path == F->get().first) {
+ // update the node itself if it has a valid node path and has not been deleted
+ if (root_path == F->get().first && p != NodePath() && F->get().second != NodePath()) {
NodePath abs_path = NodePath(String(root_path).plus_file(p)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);