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author | Marcus Brummer <mbrlabs7@gmail.com> | 2020-11-18 00:12:32 +0100 |
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committer | Marcus Brummer <mbrlabs7@gmail.com> | 2020-11-18 00:12:32 +0100 |
commit | 3629651ef85b258d942ed90504fe1092b0e24a4f (patch) | |
tree | f54f63fe6b9c4666290170867e1926bfd1429b0d | |
parent | 8ac9a979562384a961f0c5ac4b72bda75f645e92 (diff) |
Fixed deletion of nodes with exported node paths
-rw-r--r-- | editor/scene_tree_dock.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a569db7a1b..ec225c3c38 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1348,8 +1348,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP break; } - // update if the node itself moved up/down the tree hirarchy - if (root_path == F->get().first) { + // update the node itself if it has a valid node path and has not been deleted + if (root_path == F->get().first && p != NodePath() && F->get().second != NodePath()) { NodePath abs_path = NodePath(String(root_path).plus_file(p)).simplified(); NodePath rel_path_new = F->get().second.rel_path_to(abs_path); |