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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-09 23:06:51 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-09 23:06:51 +0100 |
commit | 35d788cff5074475c210c8f434e4671089ae4d2f (patch) | |
tree | 575af3e720b259793cad0939ebb14c58291742bb | |
parent | 907298d673723d7d957c382647dedde66c29ecd2 (diff) |
Remove warning when playing random no-repeat sound with only 1 sound in pool
This makes setting up sounds for random pitch/volume faster, as you
don't have to change the mode from Random (Avoid Repeats) to Random
anymore if you only care about randomizing pitch/volume but want
to prevent a warning message from appearing on every playback.
-rw-r--r-- | doc/classes/AudioStreamRandomizer.xml | 6 | ||||
-rw-r--r-- | servers/audio/audio_stream.cpp | 3 |
2 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamRandomizer.xml b/doc/classes/AudioStreamRandomizer.xml index 5490770b7d..9b58d78af5 100644 --- a/doc/classes/AudioStreamRandomizer.xml +++ b/doc/classes/AudioStreamRandomizer.xml @@ -78,13 +78,13 @@ </members> <constants> <constant name="PLAYBACK_RANDOM_NO_REPEATS" value="0" enum="PlaybackMode"> - Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. + Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur. </constant> <constant name="PLAYBACK_RANDOM" value="1" enum="PlaybackMode"> - Pick a stream at random according to the probability weights chosen for each stream. + Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play. </constant> <constant name="PLAYBACK_SEQUENTIAL" value="2" enum="PlaybackMode"> - Play streams in the order they appear in the stream pool. + Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play. </constant> </constants> </class> diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 4b68515e18..113e728106 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -555,8 +555,9 @@ Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() { } } if (local_pool.is_empty()) { + // There is only one sound to choose from. + // Always play a random sound while allowing repeats (which always plays the same sound). playback = instance_playback_random(); - WARN_PRINT("Playback stream pool is too small to prevent repeats."); return playback; } |