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author | Marcelo Fernandez <marcelofg55@gmail.com> | 2017-09-23 23:30:00 -0300 |
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committer | Marcelo Fernandez <marcelofg55@gmail.com> | 2017-09-23 23:30:00 -0300 |
commit | 3571087843d594b927c9c76cf12483371c6a7ca5 (patch) | |
tree | a26b4c6d237c9ddbd79bc7970b3f137c9b8b60e2 | |
parent | 3c857033df954b481fb6ba9545b074588b1aee02 (diff) |
Fix possible infinite loop with bucket fill tool
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index b85ffd6c67..328d07d7a8 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -351,6 +351,10 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era return PoolVector<Vector2>(); } + if (id == prev_id) { + return PoolVector<Vector2>(); + } + Rect2i r = node->get_item_rect(); r.position = r.position / node->get_cell_size(); r.size = r.size / node->get_cell_size(); |