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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-09-17 12:05:48 +0200
committerGitHub <noreply@github.com>2017-09-17 12:05:48 +0200
commit356af7d2a5f195867b41e2428ad7130c08472c2c (patch)
tree675f0bf99d1589325ee64bfd3d22d311430906e6
parent6dd8dd935e1c018a5515932cb418a9066cd5a895 (diff)
parente1e9dde4f3c756964334051f7eefd18679091d90 (diff)
Merge pull request #11345 from cbscribe/kcc_canvaslayer_doc
[DOCS] CanvasLayer member descriptions [ci skip]
-rw-r--r--doc/classes/CanvasLayer.xml8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index f19e7ef041..3ee1f10536 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- Canvas Item layer.
+ Canvas drawing layer.
</brief_description>
<description>
- Canvas Item layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
+ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
</tutorials>
@@ -131,12 +131,16 @@
</methods>
<members>
<member name="layer" type="int" setter="set_layer" getter="get_layer">
+ Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ The layer's base offset.
</member>
<member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd">
+ The layer's rotation in degrees.
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
+ The layer's scale.
</member>
</members>
<constants>