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author | BimDav <67792882+BimDav@users.noreply.github.com> | 2021-09-27 09:58:26 +0200 |
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committer | BimDav <67792882+BimDav@users.noreply.github.com> | 2021-09-27 09:58:26 +0200 |
commit | 3540e716f9e20fe57e94d55f19a789c3b9a31b28 (patch) | |
tree | a4d0780b14960c565a3a3b58840ff2a591bdcea9 | |
parent | 112985c5bc2c9a3f58c4ee5c4a674beff8b75e58 (diff) |
init_kinematic_utilities from the start for kinematic bodies
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 22e7b6fe64..b511c5f8d8 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -535,6 +535,7 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) { mode = PhysicsServer3D::BODY_MODE_KINEMATIC; reload_axis_lock(); _internal_set_mass(0); + init_kinematic_utilities(); break; case PhysicsServer3D::BODY_MODE_STATIC: mode = PhysicsServer3D::BODY_MODE_STATIC; |