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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-20 17:27:57 +0200
committerGitHub <noreply@github.com>2019-09-20 17:27:57 +0200
commit34f9a4b76541a35dff93d042404e446f84e3f5b4 (patch)
tree430f18ce2553ad5e16d16b8707563fde87075f59
parentd21b73779fb740ef8b08130a9b1f3f0cfdaa7be7 (diff)
parent96d6724b5df369132adb7e43ef5ae1e6ee2151ef (diff)
Merge pull request #32127 from skyace65/skeletonupdate
Remove outdated information from skeleton class reference
-rw-r--r--doc/classes/Skeleton.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index b1e71ee924..8b17928f90 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -4,7 +4,7 @@
Skeleton for characters and animated objects.
</brief_description>
<description>
- Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
+ Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>