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authorKen Paulson <ken@muffinmangames.com>2019-06-05 15:53:55 -0400
committerRémi Verschelde <rverschelde@gmail.com>2019-06-14 16:35:54 +0200
commit349e924cad20fcbea9d0866fe5e63c8ae5a98acc (patch)
tree38db5b465ddb065383bd66690b9e59105934ad40
parentdfbca13eec66779ace13799279c7b97d6f036800 (diff)
Changes to OS.has_feature() docs:
- Added link to the Feature Tags documentation - Added note that tag names are case-sensitive
-rw-r--r--doc/classes/OS.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 2592bc6775..e994c24582 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -508,7 +508,8 @@
<argument index="0" name="tag_name" type="String">
</argument>
<description>
- Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. See feature tags documentation.
+ Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.
+ Note that tag names are case-sensitive.
</description>
</method>
<method name="has_touchscreen_ui_hint" qualifiers="const">