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authorJuan Linietsky <reduzio@gmail.com>2016-07-20 22:37:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-07-20 22:37:48 -0300
commit33cc480350264e15c12bf82b9198b9967e4313dc (patch)
treea2405e70104117aa52402f5d4dd98e1e2cf047d7
parent79a7473cac40049769121a3a619b0d1e08899353 (diff)
Fixed reloading of tool scripts within editor, they should work much better now, closes #3194
-rw-r--r--modules/gdscript/gd_script.cpp18
-rw-r--r--modules/gdscript/gd_script.h6
2 files changed, 22 insertions, 2 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index d9783c218a..d1946e2a63 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -1643,13 +1643,16 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script>& p_script,bool p_sof
}
#endif
+ for(Map<ObjectID,List<Pair<StringName,Variant> > >::Element *F=E->get()->pending_reload_state.front();F;F=F->next()) {
+ map[F->key()]=F->get(); //pending to reload, use this one instead
+ }
}
}
for(Map< Ref<GDScript>, Map<ObjectID,List<Pair<StringName,Variant> > > >::Element *E=to_reload.front();E;E=E->next()) {
Ref<GDScript> scr = E->key();
- scr->reload(true);
+ scr->reload(p_soft_reload);
//restore state if saved
for (Map<ObjectID,List<Pair<StringName,Variant> > >::Element *F=E->get().front();F;F=F->next()) {
@@ -1658,13 +1661,24 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script>& p_script,bool p_sof
if (!obj)
continue;
+ if (!p_soft_reload) {
+ //clear it just in case (may be a pending reload state)
+ obj->set_script(RefPtr());
+ }
obj->set_script(scr.get_ref_ptr());
- if (!obj->get_script_instance())
+ if (!obj->get_script_instance()) {
+ //failed, save reload state for next time if not saved
+ if (!scr->pending_reload_state.has(obj->get_instance_ID())) {
+ scr->pending_reload_state[obj->get_instance_ID()]=F->get();
+ }
continue;
+ }
for (List<Pair<StringName,Variant> >::Element *G=F->get().front();G;G=G->next()) {
obj->get_script_instance()->set(G->get().first,G->get().second);
}
+
+ scr->pending_reload_state.erase(obj->get_instance_ID()); //as it reloaded, remove pending state
}
//if instance states were saved, set them!
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index 723761c3a9..f0b6b7103c 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -120,7 +120,11 @@ friend class GDScriptLanguage;
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
+#ifdef DEBUG_ENABLED
+
+ Map<ObjectID,List<Pair<StringName,Variant> > > pending_reload_state;
+#endif
bool _update_exports();
@@ -265,6 +269,8 @@ class GDScriptLanguage : public ScriptLanguage {
Mutex *lock;
+
+
friend class GDScript;
SelfList<GDScript>::List script_list;