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author | George Linkovsky <Timofffee@users.noreply.github.com> | 2019-01-20 09:21:54 +0400 |
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committer | GitHub <noreply@github.com> | 2019-01-20 09:21:54 +0400 |
commit | 33a541727a09d3607a08f632f0c0031ffc94f19e (patch) | |
tree | 7a612c884dca0c6eb2acd284cf623e9e6c72bb4f | |
parent | 7f9209781cea7148934a5e48c5c14167ce256cc8 (diff) |
Added check engine_traction
-rw-r--r-- | scene/3d/vehicle_body.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index c7f7b14a8f..fde135c972 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -716,7 +716,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { real_t rollingFriction = 0.f; if (wheelInfo.m_raycastInfo.m_isInContact) { - if (engine_force != 0.f) { + if (engine_force != 0.f && wheelInfo.engine_traction != false) { rollingFriction = -engine_force * s->get_step(); } else { real_t defaultRollingFrictionImpulse = 0.f; |