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author | Hugo Locurcio <hugo.l@openmailbox.org> | 2017-03-11 12:24:54 +0100 |
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committer | Hugo Locurcio <hugo.l@openmailbox.org> | 2017-03-11 12:24:54 +0100 |
commit | 335d96a0abfb99666d8680eec72a8588d108466b (patch) | |
tree | 1a15a237131c63f007887d1840a183314f0f0b37 | |
parent | b043f0e77dac613e8af0484642333f116d87be6c (diff) |
Improve directional shadow filtering by using linear interpolation
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index b5d58ee997..4546a7baf7 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -4515,8 +4515,8 @@ void RasterizerSceneGLES3::initialize() { glGenTextures(1, &directional_shadow.depth); glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |