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authorclayjohn <clayjohn@shaw.ca>2018-08-11 16:49:52 -0700
committerclayjohn <clayjohn@shaw.ca>2018-08-13 21:34:56 -0700
commit333dfd562b5714fdd23fdffd49f208d182e89fc5 (patch)
tree2b913b52b253e1f4864d82ec75f14bac225705c9
parent64595f0f6ad2aab38fb14f85c077c6e147326624 (diff)
removed reference to texscreen
-rw-r--r--doc/classes/BackBufferCopy.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 7070fdec4c..62c97feaf9 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1">
<brief_description>
- Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction.
+ Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
</brief_description>
<description>
- Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Accessing this buffer is done with the texscreen() shader instruction.
+ Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer.
</description>
<tutorials>
</tutorials>