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authorRémi Verschelde <rverschelde@gmail.com>2018-10-07 11:10:13 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-10-07 11:10:13 +0200
commit32ee3bf092724885d052ec897f0a7ced40c3ef0f (patch)
treedf12c63fe5da8fe4d516e14801a042025a9f31f7
parentbf6dcb91059c7cb59771cbff23364612309193a4 (diff)
Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"
This reverts commit 2ae2735a7a2631ef1a2c901a81135b1a1f3f954f. It also closes panels like the shader text editor when trying to discard code completion tooltips. It could be readded with extra care that modals like tooltips will take precedence and mark the event as handled. Fixes #17159, fixes #20738, closes #22727.
-rw-r--r--editor/editor_node.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index fda6457e26..18dd85617b 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -227,12 +227,6 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
_editor_select_prev();
}
- if (k->get_scancode() == KEY_ESCAPE) {
- for (int i = 0; i < bottom_panel_items.size(); i++) {
- _bottom_panel_switch(false, i);
- }
- }
-
if (old_editor != editor_plugin_screen) {
get_tree()->set_input_as_handled();
}