summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2019-03-13 17:16:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-03-13 17:16:00 +0100
commit320f49f204cfbf9b480fe62aaa7718afb74920a5 (patch)
treedb46e3ad6425aac053f25e8cce3a8dc4ffe21080
parente4a09a8fb77cd2d8e1720dc2d03fc486cfa1c0ee (diff)
Bump version to 3.1-stable \o/
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
-rw-r--r--CHANGELOG.md2
-rw-r--r--version.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 959a285789..060a270426 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
-## [Unreleased]
+## [3.1] - 2019-03-13
### Added
diff --git a/version.py b/version.py
index dffefa4400..09da33430a 100644
--- a/version.py
+++ b/version.py
@@ -2,6 +2,6 @@ short_name = "godot"
name = "Godot Engine"
major = 3
minor = 1
-status = "rc"
+status = "stable"
module_config = ""
year = 2019