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author | Juan Linietsky <red@kyoko> | 2015-02-19 18:13:15 -0300 |
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committer | Juan Linietsky <red@kyoko> | 2015-02-19 18:13:15 -0300 |
commit | 31e076d16affca682e956c966c0a8f9218a2b192 (patch) | |
tree | 17761b35f49a21fac6bb49abb47d33123b0a63b3 | |
parent | daeac73c543d4abfa49399a3abb03da42d77684d (diff) | |
parent | 15d97c1e085f981ef14aa3521008ea505baddfc1 (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
-rw-r--r-- | tools/editor/scene_tree_dock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 6f33d4b3d1..2012d96664 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -1254,7 +1254,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec tb = memnew( ToolButton ); tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false)); - tb->set_tooltip("Instance a Node from scene file."); + tb->set_tooltip("Instance a scene file as a Node."); hbc_top->add_child(tb); tool_buttons[TOOL_INSTANCE]=tb; |