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authorJuan Linietsky <red@kyoko>2015-02-19 18:13:15 -0300
committerJuan Linietsky <red@kyoko>2015-02-19 18:13:15 -0300
commit31e076d16affca682e956c966c0a8f9218a2b192 (patch)
tree17761b35f49a21fac6bb49abb47d33123b0a63b3
parentdaeac73c543d4abfa49399a3abb03da42d77684d (diff)
parent15d97c1e085f981ef14aa3521008ea505baddfc1 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
-rw-r--r--tools/editor/scene_tree_dock.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 6f33d4b3d1..2012d96664 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1254,7 +1254,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false));
- tb->set_tooltip("Instance a Node from scene file.");
+ tb->set_tooltip("Instance a scene file as a Node.");
hbc_top->add_child(tb);
tool_buttons[TOOL_INSTANCE]=tb;