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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-21 21:35:23 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-21 21:35:23 +0100
commit31cf3e2572e7c6db9ac8a58d16e289be69967b7c (patch)
tree073e4c10729cf36be5f1fa9c6a063c3980169521
parent48049b8d9e3830ddea5c6844997d928871c16d27 (diff)
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior. Powers of two are usually better for grid divisions as they are often used in level design.
-rw-r--r--editor/editor_settings.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index f5c1de9def..2cf0bed7d0 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -510,7 +510,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
// If a line is a multiple of this, it uses the primary grid color.
- _initial_set("editors/3d/primary_grid_steps", 10);
+ // Use a power of 2 value by default as it's more common to use powers of 2 in level design.
+ _initial_set("editors/3d/primary_grid_steps", 8);
hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
// At 1000, the grid mostly looks like it has no edge.