diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-21 21:35:23 +0100 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-21 21:35:23 +0100 |
commit | 31cf3e2572e7c6db9ac8a58d16e289be69967b7c (patch) | |
tree | 073e4c10729cf36be5f1fa9c6a063c3980169521 | |
parent | 48049b8d9e3830ddea5c6844997d928871c16d27 (diff) |
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.
Powers of two are usually better for grid divisions as they are often
used in level design.
-rw-r--r-- | editor/editor_settings.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index f5c1de9def..2cf0bed7d0 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -510,7 +510,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); // If a line is a multiple of this, it uses the primary grid color. - _initial_set("editors/3d/primary_grid_steps", 10); + // Use a power of 2 value by default as it's more common to use powers of 2 in level design. + _initial_set("editors/3d/primary_grid_steps", 8); hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT); // At 1000, the grid mostly looks like it has no edge. |