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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-23 15:31:02 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-23 15:32:48 +0200 |
commit | 30fcf3045ac1cb4e46133bc8f428f91867813aa2 (patch) | |
tree | c8c516ca6fd87cb84c859e0756b311a87771768c | |
parent | e55be041d80b6d3c5087e5a3b73ca1ebb03bdea8 (diff) |
Improve error message when there are no meshes to bake for 3D occlusion
-rw-r--r-- | editor/plugins/occluder_instance_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp index 0821f140b3..b0cafd83be 100644 --- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp +++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp @@ -56,7 +56,7 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { } break; case OccluderInstance3D::BAKE_ERROR_NO_MESHES: { - EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.")); + EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.\nMake sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property.")); break; } default: { |